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Arida State Police · Internal Resource

DOC SOPs

Field Status
Threat Level: Amber
Crew
2
Rifle
On back
Stops
Standard
Document Stats
Top-level sections7
Total entries28
Reading time~16 min
Issue refDOC001
Upheld byDoC Command
Last recorded updateNot dated in source document
ClassificationInternal Use Only
State Command Roster
Chief
Conor Angerstain
Deputy Chief
Conor Miller
Commander
TBD
Major — Spec Ops Overwatch
Michael Thundercock
Major — General Ops Overwatch
Harvey Thundercock

Title: DOC Standard Operating Procedure

Issue Ref: DOC001

Author: Department of Corrections

Upheld By: DoC Command

Standard Operating Procedure

Used in conjunction with the Damascus County Sheriff's Office Standard Operating Procedure, this document is to be upheld as the standard of conduct for DOC personnel operating inside the Damascus County Department of Corrections. Failure to abide by both documents (DCSO/DOC SOP) could result in disciplinary action.


Welcome

DOC Personnel:

On behalf of the Office of the Sheriff in Dasmacus County, I would like to welcome you to our facility. As a vital portion of the criminal justice system in Damascus County, we must uphold the highest level of integrity and diligence to ensure the safety of those in our custody.

At DOC, we are not simply searching for personnel to confine our prisoners to their cells. We believe that the experience that incarcerated persons have within our facility should improve their perception of the criminal justice system and can assist in turning their lives around.

Through our reactionary security procedures, DOC staff will have the ability to ensure that incarcerated persons have sufficient social interaction, exercise, exposure, and education.

Again, welcome to the Damascus County Department of Corrections.

Andy Jakobsen

Sheriff of Damascus County


Table of Contents

  1. Orientation
  2. Disciplinary Procedures
  3. Code of Conduct
  4. Duty Supervisor
  5. Equipment
  6. Transfers
  7. Security Procedures
  8. Security Levels
  9. Facility Map
  10. Processing
  11. Headquarters
  12. Tower
  13. Cell Block
  14. Processing
  15. Prisoner Welfare
  16. Healthcare
  17. Visitation
  18. Exercise
  19. Emergency Situations
  20. Shots Fired
  21. Hostage
  22. Riot
  23. Attempted Escape
  24. Airspace Incursion
  25. Patrolling
  26. Panic Button
  27. Gas Station Robberies
  28. Shots fired
  29. What You Cannot Do While Patrolling
  30. Routine Traffic Stops
  31. Pursuits

Orientation

Disciplinary Procedures

As previously stated, integrity is valued above any other quality at the Damascus County Department of Corrections. Failure to abide by the Code of Conduct (CoC) at any point will result in immediate disciplinary action.

Standard procedure following any breach in protocol involves the immediate suspension of the Deputy and the notifying of State Command. Command Staff will work with the DoC in the investigation process to determine the scope of the violation. Once the full scope is determined, Department Command will take appropriate action.

Code of Conduct

  1. All Deputies are to show respect to colleagues and incarcerated individuals.
  2. All Deputies are expected to cooperate with any ongoing Command investigation.
  3. All cases of excessive use of force, as determined by the duty supervisor, are to be reported to Command Staff.
  4. All Deputies are expected to fulfill their role as assigned by the duty supervisor.
  5. Roles are to be filled according to the following (descending) priorities:
  6. Roles are to be filled according to the following (descending) priorities:
  7. Gate Control: 2 Deputies (Mandatory)
  8. Cell Block: 1 Deputy per 3 inmates (Mandatory)
  9. Tower: 1 Deputy (Mandatory)
  10. Processing: 1 Deputy (Suggested)
  11. Supporting Other Positions: Additional Deputies (Suggested)
  12. Once mandatory positions are filled, all additional Deputies may fill suggested roles.
  13. All Deputies are expected to review the duties of their assigned role at the time of assignment.
  14. DOC Deputies are not permitted to respond to external calls (bank robbery, etc.).
  15. Abuse of DOC security levels will result in termination.
  16. Deputies are expected to be in proper uniform while on duty.
  17. DOC is not limited by the walls of the compound, it includes an additional 50m radius around the perimeter. Any civilian with a visible firearm unholstered may be shot on sight by law enforcement without prior initiation.
  18. Lethal weapons are not permitted inside the cell block. No one is exempt.

Exception: Lethal weapons are permitted in emergency and lockdown operations.

Duty Supervisor

Several sections of these procedures will reference the use of a “Duty Supervisor”. These are individuals who hold the rank of Snr. Deputy (or higher) and have been chosen to serve as the supervisor for their shift.* The process for determining the Duty Supervisor (DS) for a given shift is as follows:

  1. The highest-ranking Corrections Officer currently on duty (Snr. Dep+) or their designee (Snr. Dep+) will serve as the DS.
  2. If several members of the same rank (Snr. Dep+) are currently on duty, they may elect one of their colleagues to serve as the DS.
  3. If no Corrections Officer on duty is of the rank of Senior Deputy, there is no designated DS and the duties of the DS may not be fulfilled.

Radio Discipline

In order to maintain radio discipline on official radio frequencies, the following guidelines are to be followed when making radio calls:

  1. Utilize 10-Codes
  2. Keep radios clear
  3. Include your position/role in radio transmissions

10-Codes

10-00

Officer Down

10-07

Out of Service

10-29

Warrant Check

10-01

Unable to Copy

10-08

Online

10-32

Armed Suspect

10-02

Solid Copy

10-09

Repeat Last

10-33

Emergency

10-03

Clear Traffic

10-15

Prisoner in Custody

10-36

Felony Traffic Stop

10-04

Understood

10-20

Location

10-76

Enroute

10-06

Busy

10-22

Disregard

10-78

Request Backup

10-23

On Scene

10-80

Pursuit

Equipment

Rank

Uniform

Weapon

Vehicle

Warden

Command Uniform

DOC Standard Uniform

DOC Command Vest

(All Below)

(All Below)

Corporal

Command Uniform

DOC Standard Uniform

DOC Command Vest

Rank Allowed Weapons

Unknown

Lance Corporal

DOC Standard Uniform

DOC L.Cpl Vest

Rank Allowed Weapons

Unknown

Senior Deputy

DOC Standard Uniform

DOC Senior Deputy Vest

Rank Allowed Weapons

Unknown

Deputy

DOC Standard Uniform

DOC Deputy Vest

Rank Allowed Weapons

Unknown

Trainee

DOC Trainee Uniform

DOC Trainee Vest

Rank Allowed Weapons

ATV*

*Weapons training is required.

*For transport only.

Security Procedures

Security Levels

These security levels are only semi-reliant on the department-wide threat level, as we will always observe at least the threat level observed by the DCSO. As the MDOC threats may vary more than the general DCSO threats, we may observe a greater threat level than the DCSO.

Altered security levels may be declared by the duty supervisor with proper justification.

Code Green

During code green, normal operations may persist. Prisoners may be in designated exercise areas, receive visitors, and work on supervised work crews. Deputies should have lethal weapons holstered..

Code Amber

Prisoners may still be in designated exercise areas and receive visitors, but may not work on supervised work crews off of DOC property. Deputies should have lethal weapons holstered.

Code Red

Prisoners must be in their cells and may receive no visitors. Deputies should have lethal weapons at-ready.

Sheriff’s Emergency Response Team (SERT) is not automatically requested during code red, but may be requested by DOC Staff.

Lockdown

Lockdown may be initiated during any DCSO threat level by a LCpl+ and is automatically triggered during Martial Law. During the lockdown, all prisoners must be counted and in their cells. All DOC Deputies are recalled to the facility and SERT is automatically requested. Lethal weapons should be at-ready.

All non-SERT personnel should barricade themselves inside of the cell block, with 1-2 Deputies roaming the parking/processing area. SERT should fill exterior positions when able.

The DOC may be in a state of lockdown outside a state of Martial Law for no more than 30 minutes.

Trespassing on DOC

In the event that a civilian or an unauthorized person/ persons are trespassing on Department of Corrections property then please follow the following procedure:

  1. If a person/ persons are trespassing on or attempting to trespass on Department of Corrections property then ask them to leave or they will be arrested. If they fail to follow the lawful order to leave then follow the penal code
  1. In the event that unauthorized person/ persons are armed whilst trespassing on Department of Corrections land, they are deemed a threat to the facility in which the Department of Corrections will be placed on lockdown immediately and the armed person/ persons will be deemed Code Red in which the deputy will be authorized to issue one warning shot in the vicinity of the armed person and if they do not surrender then deputies are authorized to take down the assailant with lethal force.

Facility Map

Will update MAP when provided

Front Gate: Blue

Cell Block: Red

Towers: Numbers

Cell Block A Wing Doors

Will post when provided

Cell Block B Wing Doors

Will post when provided

Front Gate

One of the most important aspects of our security plan, there must be at least two Deputies stationed at the front gate at all times. To ensure the safe and smooth operation of the DOC checkpoint, follow this general procedure.

Callsign: “Front Gate”

  1. Greet approaching vehicles and determine if the occupants are Law Enforcement Officers (LEOs) or civilians.
  2. [Civilian Only] Inform civilians that they are subject to a search of their vehicle and person by entering DOC property.
  3. If the individuals choose to enter, ask the occupants to identify themselves with the appropriate information. Verify information against the LEO database and warrant lists.
  4. LEO: “Name, rank, and callsign?”
  5. Civ: “Name and reason for entering?”
  6. [Civilian Only] if the civilian has a reason to be in DOC property direct the individual towards the designated search area. Complete searches of the individual and their vehicle.
  7. If all information is confirmed, one deputy should transport the individual to the facility.

When an individual has been approved to enter the DOC, an HQ Correction Officer should transport them directly to the facility.


Tower

Instrumental to spotting approaching threats, the guard towers must always be filled should numbers permit. If all other positions have been filled, it is suggested to staff additional guard towers around the facility.

Callsign: “Tower 1” and “Tower 2”

Cell Block

Another role that is vital to facility security is the position of the cell block guard. The individuals placed inside of the cell block are responsible for ensuring incarcerated individuals are cared for, have sufficient access to facilities, and perform shakedowns for contraband items.

Callsign: “Cell Block”

Cellblock guidelines are as follows:

  1. No more than 3 inmates per cell block guard are permitted to be in designated exercise areas.
  2. Cellblock guards are required to accompany inmates in the designated exercise area.
  3. Lethal weapons are required to be locked in the designated area prior to entering the cell block. Tasers are permitted.
  4. If an inmate is suspected of being in possession of contraband, two Deputies are required to enter the cell to search the inmate.
  5. Cellblock guards are responsible for calling medical services should inmates harm themselves.
  6. 1 cop 3 civ ratio inside Cellblock + one in Control Tower at all times.

Transport

DOC is tasked with transporting Suspects from Sheriff HQ to DOC to be arrested. This should always be done in a Prisoner Van and should always have at least 2 Deputies in the vehicle. This should only be done if all DOC positions are filled. There should be no stopping and you should go to Sheriff HQ and straight back to DOC.

If the Suspect is High Valued, you should request SERT assistance in the transport.

Processing

One of the essential duties of the Corrections Deputy is the processing of incoming inmates. When an inmate arrives, follow this general process to ensure the arrest is as smooth as possible.

  1. Greet the subject and identify yourself as a Deputy with the Department of Corrections.
  2. Inform the subject that you will be searching their person for contraband and ask that they declare any dangerous items on their person. Perform the search and seize contraband. (Even if they were searched beforehand at the sheriff HQ)
  3. If not done beforehand read the individual their “Miranda Warning” or “Police Caution” before any further questioning or processing.
  4. “You have the right to remain silent. Anything you say or do can and will be used against you in a court of law. You have the right to an attorney. If you can not afford an attorney, one will be appointed to you if available at this time. Do you understand these rights that I have read to you?”
  5. Perform necessary jail time calculations.
  6. Arrest the individual while reaffirming their charges verbally.
  7. Complete required arrest report on the in-game tablet.

Prisoner Welfare - WIP

Healthcare

The Department of Corrections, Department of Justice, and the Damascus County Fire Department take the well-being of those in the criminal justice system very seriously. If an inmate is visibly injured and requests medical assistance, Correction Officers are responsible for contacting Emergency Services and arranging the treatment of the inmates. If EMS personnel deem it absolutely necessary to transport the inmate for further treatment, Correction Officers should accompany EMS to the hospital. SERT should be on standby or accompanying if available.

Visitations

Visitations are an excellent way for our inmates to socialize and seek legal advice but are also excellent ways for security threats to enter our facilities. If a relative, friend, or representative wishes to visit an incarcerated individual, they may enter our facilities after being subjected to our security measures.

Visitation is not permitted if:

  1. Either individual has known gang affiliations.
  2. The DOC is in “Code Red” or “Lockdown” status.
  3. The individual was arrested for a “major crime”, as defined by the SERT and DOJ.
  4. The Cell Block position is not filled by a Corrections Officer.
  5. The individual has committed acts of violence since incarceration.

Yard Time

Another excellent way for prisoners to socialize and maintain relations with personnel is exercise, informally known as “yard time”. Yard time should be conducted with at least one Corrections Officer serving as Cell Block guard and one Corrections Officer standing guard in the yard area. Exercise time is generally granted when the inmate has less than 10 minutes remaining in his sentence.

Yard Time is not permitted if:

  1. The DOC is in “Code Red” or “Lockdown” status.
  2. The Cell Block position is not filled by a Corrections Officer.
  3. The individual has committed acts of violence since incarceration.
  4. The individual has been generally combative or uncooperative.

Emergency Situations - WIP

Shots Fired

If there are active shots fired at or near any Department of Corrections facility, the Duty Supervisor should assess the situation and make appropriate threat level changes.

It is important to remember that Correction Officers are employed by the Department of Corrections to protect our facilities and the incarcerated individuals inside. If shots are being fired from the outside of the facility and have not been directed towards Deputies, it may be best to make “shots fired” calls to appropriate patrol units. If the Duty Supervisor determines that sufficient Deputies are available at the facility, they may choose to send 2 or more Deputies to investigate.

In cases where the Department of Corrections is under fire, the facility should enter a state of “lockdown” and follow appropriate procedures.

Hostage

In rare cases, inmates or other individuals may be able to take Correction Officers (or others) hostage inside our facilities. In these cases, the Special Weapons and Tactics unit will handle negotiation and extraction processes. If sufficient SERT members are available, they will always take over authority when on DOC property during a situation.

There must always be negotiations when on DOC property, as we value the lives of our Deputies and inmates above ego. Hostage negotiation will be followed according to SERT and SCSO policy.


Riot - WIP

In some exceedingly rare cases, inmates or outside individuals may begin a riot in a DOC facility. If this occurs, Correction Officers are to take non-lethal methods whenever possible.

SERT will take authority during these situations following this basic progression of force:

  1. Negotiation
  2. Non-lethal dispersion
  3. Non-lethal takedowns
  4. Initiation with lethal force

Attempted Escape

Despite the best efforts by the Department of Corrections Command Staff, there will always be the risk that inmates will attempt to escape custody. In these cases, the Department of Corrections should enter a “Code Red” state and call for assistance from other departments. This is done to ensure that no other inmates escape and to allocate the available resources to capturing the inmate.

Lethal force is authorized against armed individuals in the vicinity of the facility if initiation requirements have been met.

If the attempted escape is non-violent, the Department of Corrections may immediately return to the former threat level after capture. If the attempt has been violent, the entire DOC facility must be cleared by tactical teams before returning to the previous threat level.

Airspace Incursion

One of the more common emergency situations that the Department of Corrections may encounter is the violation of the restricted airspace above DOC facilities. If the airspace has been violated by civilian aircraft, three warnings should be issued on the civ-to-air frequency. These warnings should be phrased as, “Aircraft above the Damascus County Department of Corrections, you are in restricted airspace. Leave now or you will be fired upon.”

After the third warning has been issued, the DOC should enter lockdown and lethal force is authorized against the aircraft.


Patrolling - WIP

Deputies and above have the ability to take on patrol duties only when the following requirements have been met

You may only go out on Patrol if there are 4 or less Correctional Officers AND you have received Patrol Training. Getting caught Patrolling without both of those two requirements will result in immediate suspension from Patrolling. If DOC becomes short-staffed while you are on Patrol, you must return to DOC and go about your normal duties.

Any and all Hostage Situations must be handed off to SERT if available. If none are available, a Negotiations Trained Deputy should take over. If none of them are available, the highest-ranking Deputy should Negotiate using the Negotiations Guideline in the Main Handbook.

DOC Jurisdiction WIP

WILL PROVIDE WHEN AVAILABLE

Panic Buttons

DOC SDep and above are able to respond to any Panic Button that occurs within their designated zone. This ensures that any and all Deputies in need get the proper response needed to aid them. Any Panic Buttons outside of the designated zone must be passed off to Patrol or SERT.

Gas Station Robberies

Gas Station Robberies will be the most responded to by DOC. Any Gas Station in the designated DOC area will be first responded to by DOC SDep+ and any backup needed can be filled in by other Departments.


What You Cannot Do While Patrolling

There will obviously be things that DOC is not permitted to do, even in their designated patrol area. Regardless of your rank within DOC, the following situations should never have DOC Involvement.

Routine Traffic Stops - WIP

While DOC may respond to situations away from the DOC Facility, they may not perform routine traffic stops. This is a luxury reserved for Patrol. What you can do is gather information to hand-off to Patrol. If a vehicle is speeding or driving recklessly, you can get their license plate and relay it to Patrol along with the general direction of travel.

Pursuits - WIP

During your time away from the DOC Facility, you may encounter a Pursuit passing through. However, you are not permitted to join said pursuit as it will likely take you out of your designated area. You can perform a Road Block if requested by those involved in the Pursuit or you can set up spike strips, but that is the most you are permitted to do.

Arida State Police · Internal Resource

SWAT SOP

Field Status
Threat Level: Amber
Crew
2
Rifle
On back
Stops
Standard
Document Stats
Top-level sections18
Total entries41
Reading time~16 min
Last recorded update20/09/2025
Document editorsHerman, Sean, Bob Luciano
Authorised byMichael Johnson
ClassificationInternal Use Only
State Command Roster
Chief
Conor Angerstain
Deputy Chief
Conor Miller
Commander
TBD
Major — Spec Ops Overwatch
Michael Thundercock
Major — General Ops Overwatch
Harvey Thundercock

Arida State Police

Special Weapons And Tactics

CLASSIFIED

Standard Operating Procedure

Chief Superintendent - Michael Johnson

Superintendent - Herman Cheng


TABLE OF CONTENTS

  1. SECTION 1: Introduction
  2. Eligibility Criteria
  3. SWAT policies
  4. SECTION 2: Standard Protocol
  5. Code of Conduct
  6. Rules of engagement
  7. Patrolling as SWAT
  8. Interdepartmental Cooperation
  9. Radio Etiquette during non combat
  10. Radio Etiquette during combat
  11. SECTION 3: Chain of Command
  12. SECTION 4: Vehicle & Equipment List
  13. SECTION 5: Negotiation Protocol
  14. Negotiation Chart
  15. Scene Command Protocol
  16. SECTION 6: Certifications
  17. SECTION 7: Punishment Protocol
  18. Discipline within SWAT
  19. SECTION 8: Other Links

SECTION 1: Introduction

SWAT is trained to perform high-risk operations that fall outside of the abilities of regular patrol officers, including serving high-risk arrest warrants, barricaded suspects, hostage rescue, counter-terrorism, and engaging heavily-armed criminals. SWAT teams are often equipped with specialized firearms including assault rifles, submachine guns, shotguns, carbines, riot control agents, stun grenades, and high-powered rifles. They have specialized equipment including entry tools, and armored vehicles, for covertly determining the positions of hostages or hostage takers inside of an enclosed structure.

Eligibility Criteria:

Every officer wanting to become a SWAT operator MUST fulfill all criteria as listed below:

  • Must be Senior Officer +,
  • Must have completed all these trainings ( Firearm, Drivers ),
  • Must not have any major pd/dp strikes.
  • Must have a good standing within PD..
  • Must complete a total of 3 ridealongs with SWAT command

SWAT Policies:

New policies can go into effect that change the way we operate. These may be

temporary or permanent changes, but as long as they are active they need to be followed by all SWAT Operators.

All new policies added to this document will be highlighted in two different colors:

Red for Permanent

Blue for temporary

Any new policy will be highlighted with its respected color for a total of 48-72 hours.


SECTION 2: Standard Protocol

Code of Conduct:

If SWAT is required on an operation from another department then permission from a SWAT Sergeant is required.

  • Be respectful to other SWAT members, Police Members, EMS members, and civilians.
  • Follow the chain of command (Follow orders then ask questions later)
  • If civilians are actively calling out positions, SWAT may warn them once and if they continue, they may be neutralised
  • Only fire upon people when absolutely necessary, or fired upon.
  • During Code Amber+ SWAT do not need to reveal their ID’s to citizens for operators safety, during code Red+ SWAT don’t need to reveal their ID to Lt below (Other than SWAT) to minimise the risk of potential corruption interfering with Operations
  • SWAT are allowed to to be off main freq during Operation but must announce on radio ‘Callsign switching to SWAT freq’
  • SWAT DO traffic stops.
  • All Problems regarding another member of SWAT must be addressed to SWAT Command. If its regarding a SWAT Command Member it must be brought up with High command.
  • Each SWAT Operator must keep an eye on your fellow peers and make sure core values & SOPs are followed.

If you are caught at a later date for being involved in breaking SOPs and failing to report to SWAT Command. YOU WILL BE REMOVED.

Rules of Engagement:

As SWAT you have access to weapons which are more powerful than other patrol units so therefore it is your job to deal with bigger threats that may occur. However, due to this it doesn't mean you can break Main SO Sops. You are still REQUIRED to follow use of force. You have a taser for a reason so use it. You need to remember that anything you do whilst on patrol is your responsibility. The SWAT Officer who calls for negotiation is solely responsible for the aftermath.

Insure to note, although you must value your life always, SWAT have rare and powerful equipment and must attempt to withhold from the enemy, this could be civilians with Baseball bats, crowbars, knives, pistols, rifles etc. Failure to do so could lead to being unfit to be in SWAT.

Threat Level Exemption:

SWAT officers are exempt from having to have their weapons away during the different threat levels.

Use your brains with this, Don't be walking up to ongoing situations that you aren't in command of with guns outs if they dont need to be out


SWAT CPL+ May use lethal force in hostage negotiations and major crimes without calling negotiations off when

  • When SWAT Command gives you permission or declares that there are no hostages
  • You are 100% sure that you can take out the hostage takers WITHOUT risk of losing the hostage (No gun(s) aimed at hostage, and knowing exact numbers of hostage takers. MUST HAVE SWAT COMMAND PERMISSION).
  • The hostage takers have threatened the life of the hostage 3 or more times.
  • A RECORDING MUST BE GIVEN TO SWAT COMMAND AFTER EVERY KILLSHOT IT CONDUCTED
  • The recording MUST include 4 minutes prior, leading up to the killshot.
  • The recording must also include the approval for said killshot.

Patrolling as SWAT

Patrolling within SWAT is a big factor when it comes to the Department, merely just the presence of SWAT on the streets may cut down on the large volume of crimes being committed, and is a great way for SWAT members to demonstrate professionalism and maturity while on the job. When it comes to patrolling, each vehicle will be a Unit under the driver’s Callsign, for example,

1 vehicle with 2x occupants[T-03(Driver)][T-05(passanger)]. A call would look like this:

“Trojan - 03 Plus one, 10-76, Eggplant”

When responding to any situation, you will use this callsign for example 'Trojan 1 is 10-76 to bank, please await arrival and any first responders please set a perimeter and await negotiations' These callsigns are used to minimize long radio calls (such as 128 + 3 10-76 to bank) Sgt's+ Are able to call back all SWAT operators for a role assignment in order to assign these callsigns and make sure that each operator has a vehicle with a callsign.

Code Green :

SWAT Trials are to be in Basic Uniform Patrolling as PD, if no SWAT are on.

SWAT Operators Should be in Basic PD Uniform and Patrolling as if you are in the PD Following patrol SOP’s. Can be activated if a Major starts.

Code Amber :

SWAT Trials may patrol as SWAT if Approved by their SWAT Corporal+ and must be double stacked.

SWAT Operators may be in SWAT Uniform, but Patrolling as if you are in the PD Following patrol SOP’s.

Code Red :

SWAT Trials may patrol as SWAT if Approved by their SWAT Corporal+ and must be double stacked. SWAT is on heightened alert and responds to any call they deem that needs SWAT assistance.

Interdepartmental Cooperation

SWAT will work closely with other divisions to assist in any way possible. One division we will be working closely with is CID, as their investigations continue they will need tactical assistance. SWAT may respond to requests from divisions for assistance such as felony stops and other dangerous situations.

SWAT may patrol the entirety of the map and assist with all CID Operations (if requested). SWAT can respond to any situation that may arise anywhere on the island . We prioritize major crimes & preventing the flow of drugs & illegal weapons throughout the island. If SWAT requires assistance anywhere throughout the island. They may request assistance from anyone within the department.

Serving warrants of any type must be conducted with 3 or more SWAT operators online.

Due to Operational Security, it is at the discretion of the SWAT operator on whether to provide a name, rank, or badge number at Major Crimes and Operations.

Disciplinary action will be taken immediately if used to avoid investigation into misconduct.

Radio Etiguette during non combat

*When communicating normally

As SWAT we must have very good communications so we’ll be as straightforward as possible. Each Vehicle is Trojan [Number]

Examples:

Badge Number (The standard operator Callsign)

T-15 10-76 to bank'

You are to follow the Main PD Sops when in non combat situations.

Radio Etiguette during combat

*When communicating in combat

During combat it is vital to call out targets via compass and if possible map markings or distinct landmarks. If you have hit a target, taken one down, or been shot etc must be communicated

Examples:

Badge Number (The standard operator Callsign)

“'Break, this is Trojan-01, shots on the west ridge, bearing 280”


SECTION 3: Chain of Command

Captain (Cpt):

The Captain of SWAT oversees the progress and development within SWAT, the focus is the recruitment/removal of members and ensuring a standard is kept.

Lieutenant (Lt):

The Lieutenant (or CO) of SWAT is in charge of organising/supervising training of all SWAT operators while simultaneously overseeing day to day operations.

Specialist (Sgt):

The role of Specialist within SWAT is that of a supervisor. Specialists must ensure that all other SWAT operators carry the correct gear and are prepared for active service at all times. Specialists are allowed to do random gear checks on ANY SWAT operator.

Senior Operator (Cpl):

The role of the Senior Operator is to make sure the Operators are up to snuff and follow sops etc. Senior Operators have proven themselves as an exceptional Operator who has high levels of game sense and have completed all of the required training.

Operator (Snr. Ofc):

The role of the Operator is the main rank within SWAT Operator is equivalent to the rank of Senior Officer. Operators have proven themselves and have high levels of game sense and have completed all of the required training.

Trial Operator (Ofc):

The Probationary Operator rank is awarded to officers of the law that have demonstrated their interest and ability toward SWAT and its founding virtues. Probationary officers remain within their department until they are accepted into SWAT officially after a unanimous vote by all current members. Probationary officers may only patrol with a fully trained member of SWAT, otherwise they should continue their normal duties as officers in their main department.

There is a Trail Operator for 1 week. They will have 1 week to complete all necessary ride along.


SECTION 4: Vehicle & Equipment List

Rank

Loadouts

Water Certified - Marksmen Certified - Breacher Certified - Armoured Vehicle Certified

Spec Ops Command [Cpt/Lt]

Weapons, Whatever Available in Shop

All Vehicles available (Incl. Interceptor etc)

SWAT Rainjacket (Green/Black) - Operator Gear in backpack

Specialist [Sgt]

Senior Operator [Cpl]

Operator

[Snr. Ofc]

Trial Operator

[Ofc]

ALL SWAT who are robbed and lose any SWAT equipment are required to report to a supervisor immediately. If none are available to assist you, you may request patrol to help attempt to retrieve and locate “Lost Gear”.

If the gear cannot be located you must fill out a lost equipment report form (found in Important links).

Equipment Restrictions

Smokes/Flashbangs

Smokes and/or Flashbangs are ONLY allowed to be carried if SWAT are going on Operation or to a Major Crime. You are NEVER allowed to carry teargas and/or flashbangs while on patrol. Each member is allowed to carry 4 flashbangs/smokes for Operations or Major Crimes.Only SGT+ will be allowed to carry more.

Water Equipment

If a situation requires SWAT Operators to enter the water, Operators may use the necessary water survival gear. Operators may use the SDAR if the SWAT Member is of Operator+. Communication with reporting movements to other members while in water is key.

Marksman Usage:

Marksman Rifles are not to be patrolled with, it is only to be brought out for specific situations, authorized by SWAT Command, it is at the Command's discretion if the ongoing situation warrants the use of the rifle.

Vehicle Restrictions

Helicopters

If you are operating a helicopter, you must be a qualified Pilot with a CO-pilot recommended. At no time are you, as pilot trained, to give a helicopter to someone not pilot trained.

Bearcat

The Bearcat is an operational vehicle only. This is not to be used as a patrol vehicle at any point in time, unless Marital law or seen fit by command. If at any point you are seen using this vehicle to assist in a patrol manner (ie. 10-80’s for a ram/roadblock, general response to store robberies, etc.) you will be given a strike and a meeting with command will take place

The Heavy Vehicle may only be used upon receiving permission from a SGT+. The commanding officer that authorizes the use of it must always be involved with the situation and will be the operator of the vehicle. Once the Bearcat is authorized another Bearcat must NOT be brought out, there will only be a maximum of 1 at any given time. There must be a team of at least 3 SWAT members to use the Bearcat; all members must have a tracker attached to the Bearcat.


SECTION 5: Negotiation Protocol

Negotiation Chart

Person

Money

Free passage distance

Prisoner

N/A

N/A

Civilian

$2,000

100m Max

Cadet/Officer

$10,000

100m Max

Senior Officer

$10,000

200m Max

Corporal

$10,000

450m Max

Sergeant

$20,000

600m Max

Lieutenant

$40,000

700m Max

Captain

$40,000

800m Max

State Command/Major

$50,000 - $100,000

900m Max

SWAT/CID

$40,000

900m Max

*If the hostage takers have more than one hostage, the negotiator can give them more than one demand*

*The Head Negotiator, and Trained Negotiators are able to nullify the Negotiation Demand limits for high ranking officials High Command+, but must also stay in a reasonable range of the proposed

SWAT CPL+ May use lethal force in hostage negotiations and major crimes without calling negotiations off when

  • When SWAT Command gives you permission or declares that there are no hostages
  • You are 100% sure that you can take out the hostage takers WITHOUT risk of losing the hostage (No gun(s) aimed at hostage, and knowing exact numbers of hostage takers. MUST HAVE SWAT COMMAND PERMISSION).
  • The hostage takers have threatened the life of the hostage 3 or more times.
  • A RECORDING MUST BE GIVEN TO SWAT COMMAND AFTER EVERY KILLSHOT IT CONDUCTED

Scene Command Protocol

Once SWAT arrives on the scene of a situation the highest ranking Negotiator will take full control of the situation(Unless ordered otherwise). They will then follow these steps as listed below.

To complete this efficiently and successfully a negotiator must follow a series of steps called I.C.E.R.

I - Isolate the situation

C - Contain the negotiations

E - Evaluate the situation

R - Relay

Isolate the Situation: To isolate the situation a negotiator must have control over the area where negotiations are taking place.

1). Have all patrol officers and other departments on the scene not essential to the negotiations set up a barricaded perimeter as Civilian onlookers are going to be a given but they need to stay well beyond the barricaded lines set by patrol officers.

2). Set up a Command Center, this is where the highest ranking members of all departments present at the scene will be located. This will be the location where the negotiator communicates updates on the evolving situation to the commanding officers and they will relay it on to their subordinates, in return reducing nonessential radio chatter.

Contain the Negotiations: To Contain the negotiations the Negotiator must:

1). Never lose control of negotiations and have the hostage-takers be the primary voice in the negotiations, for example, don’t allow them to set ground rules for what can or cannot be done outside the bank by officers, short of officers breaching the bank, this is not their jurisdiction.

2).Limit the space that the Hostage takers have to operate, by limiting their field of view of responding units and SWAT units setting up in tactical positions.

Evaluate the Situation: To evaluate the situation a negotiator must figure out:

1). How many hostage takers are present and what is their description.

2). How many Hostages are present and have they been harmed in any way and are in need of medical attention.

3). Do a quick background check on the hostages to ensure that they do not have any relations to the hostage takers.

4). figure out what contact has been made with the hostage-takers thus far, and what has been said to them either by the first responders to the scene or any civilians that can influence the negotiations in any way.

5). The negotiator must gather all the information possible about the building or location the hostage takers are set up in IE. how many entrances and exits there are.

6). The negotiator must gather all the information possible about the hostage-takers arsenal IE. all weapon systems, explosives, or biochemical weapons that can cause mass harm to the public.

Relay: Finally The negotiator must relay all the information that he has just gathered to the Command Center so all the officers present are up to date to what is going on with the situation.

During the following situations, SWAT has operational and command jurisdiction over all other law enforcement units and can take command of the scene:

Major Crime Robberies

Jailbreaks

VIP Hostage Rescue

Drug fields/raiding fields

Armed Interdictions with Heavily Armed Assailants

High Risk Search and Arrest Warrants

Officer/Civilian Homicide

*Make sure to be clear over radio “T-15 is taking command of Bank Robbery”


SECTION 6: Certifications

All Operators wanting certain certifications must fulfill the requirements as listed below:

  • Operator+
  • Good standing within SWAT
  • No strikes
  • Have finished basic SWAT training

If you feel like you fulfill the requirements above, you may get in contact with a SWAT Sgt+ and request any of the certifications below.

Negotiations

Refer to Negotiation protocol

Take lead in situations

Containment & Control

Marksman

Advanced weapons training

Team of 2 Shooter Spotter/Guard

Advanced weaponry like DMR’s and Bolt Rifles

Combat Wings

Use of the department’s Aviation Vehicles

Entry & Apprehension

Breacher

First in

Use of Shield (only 2 allowed)

Advanced weaponry like shotguns

Water

Any underwater Operations

Special Training

SDAR usage

  • ________________

SECTION 7: Punishment Protocol

Discipline within SWAT

SWAT is a specialised unit and therefore the discipline is much stricter than in any other department. Hence you are allowed only one strike as a trial. A strike can be issued for any break in the sops, not following orders, disrespect to any other community member. Although it is not limited to these reasons. After this one strike if you are issued another strike you will be automatically removed from SWAT No questions asked. Everything is to be dealt with in house. If you have a problem with any of your other SWAT members then always follow the chain of command before taking it higher.

Verbal warnings

Verbal warnings within SWAT will not expire, If you receive 3 verbal warnings you will receive a strike within SWAT

SECTION 8: Other links

SWAT Lost Gear form

DATE OF MODIFICATION:

20/09/2025

DOCUMENT EDITORS:

Herman, Sean, Bob Luciano

AUTHORISED BY:

Michael Johnson

DOCUMENT AUTHOR(S):

Herman

Arida State Police · Internal Resource

ASU SOPs & Training

Field Status
Threat Level: Amber
Crew
2
Rifle
On back
Stops
Standard
Document Stats
Top-level sections2
Total entries10
Reading time~4 min
Last recorded updateNot dated in source document
ClassificationInternal Use Only
State Command Roster
Chief
Conor Angerstain
Deputy Chief
Conor Miller
Commander
TBD
Major — Spec Ops Overwatch
Michael Thundercock
Major — General Ops Overwatch
Harvey Thundercock

[Summit Life] A.S.P - Aviation Training Document [Not For Public View] Page

Aviation Training

Welcome to Aviation Training!

Welcome to our Aviation Training Program, designed for both pilots and copilots. In this program, you will develop the skills, knowledge, and teamwork needed to operate aircraft effectively, complete missions successfully, and support your squad in every situation. Whether you are at the controls or assisting as a copilot, this training will guide you through the fundamentals of flight, advanced maneuvers, communication, and mission coordination. Get ready to take to the skies and become an essential part of our aviation unit!

Our A.S.U is designed in a way like no other! Bringing 3 ranks to the table:

Rank 1 - TBD

Rank 2 - TBD

Rank 3 - SWAT ONLY

After passing the training and getting your wings, After 14 Days of having your wings you will be eligible to apply to become rank 2, and after getting rank 2 you can apply for rank 3 after an additional 28 days. There will be Limited spots open for rank 2 and rank 3 as we are looking for the best to be up there. [CO-PILOT WILL BE ABLE TO CO-PILOT ALL RANKS NO ADDITIONAL TRAINING REQUIRED] All PILOTS Will be able to be co-pilot but co-pilot will only operate the aircraft in an emergency where the pilot has been affected.


A.S.P - Aviation Pilot Training Program

Unit: Aviation Pilot

Duration: 3 parts to the Session (1 hour - 2 hours)

Objective: Train pilots to operate aircraft effectively in-game, focusing on flight control, navigation, and combat support.


Part 1: Basic Flight and Controls

Goals: Familiarize pilots with aircraft and basic flight mechanics

  • Overview of available aircraft
  • Basic controls: takeoff, landing, hovering, and speed control
  • Simple maneuver exercises: turns, climbs, descents
  • Practice safe landings under different terrain

Part 2: Advanced Maneuvers and Tactical Skills

Goals: Improve flight precision and combat readiness

  • Advanced maneuvers: slow-speed handling, hover control
  • Navigation drills: following co-pilots communications , map reading
  • Communication: using in-game voice to talk to co-pilot.

Part 3: Evaluation

Goals: Test skills under realistic conditions

  • Team mission: reconnaissance, support role (in car chase)
  • Emergency response drills: engine failure, crash avoidance [MAYDAY MAYDAY AIR 1 IS GOING DOWN I REPET AIR 1 IS GOING DOWN]
  • Performance review: precision, communication, Flight ability
  • Certification: recognition as “Certified Pilot” for A.S.P Aviation unit

Copilot Training Program – Aviation Unit

Unit: Aviation Co-Pilot

Duration: 3 parts to the Session (1 hour - 2 hours)

Objective: Train players to serve as copilots, assisting pilots with navigation, communication, and mission tasks.


Part 1: Copilot Basics

Goals: Learn the copilot’s role and in-game responsibilities

  • Introduction to copilot duties: navigation, monitoring aircraft, communication
  • Understanding aircraft HUD and cockpit displays
  • Coordinating with the pilot for takeoff, landing, and in-flight adjustments
  • Basic map reading and waypoint marking

Part 2: Advanced Copilot Skills

Goals: Improve mission support and coordination

  • Route planning and real-time navigation assistance
  • Communication drills: reporting threats, fuel levels, and situation updates
  • Assisting in emergency situations (e.g., guiding pilot during difficult landings)

Part 3: Evaluation

Goals: Apply skills in a real mission

  • Complete a short in-game mission as pilot-copilot team (under supervision of Trainer)
  • Evaluate teamwork: communication, navigation support, and situational awareness
  • Feedback session: tips for improving coordination
  • Certification: “Certified Co-pilot” for the A.S.P Aviation unit

Aviation Vehicle SoP’s

  • Patrol Officers must hold aviation training before they are allowed to fly any form of aircraft.
  • Only Officers who hold the rank of Snr Trooper+ can take their Basic aviation training.
  • While in an aviation vehicle officers should make sure to fly at least 150m above any major towns or cities. Unless the following applies
  • They are making an emergency landing
  • They are picking/dropping officers off, and land in a safe place
  • They are landing at a designated PD/Hospital (one that has a heli pad)
  • They are landing to administer life saving duties (reviving someone)
  • Officers should not land helicopters during an active firefight for any reason, unless permission from command has been given prior (CI+).
  • Officers should maintain at least 100m altitude while flying at all times, unless they require to fly lower to maintain eye sight on a suspect or suspect vehicle.

Written by Maj. H. Thundercock

Arida State Police · Internal Resource

HSU SOPs & Training

Field Status
Threat Level: Amber
Crew
2
Rifle
On back
Stops
Standard
Document Stats
Top-level sections9
Total entries24
Reading time~3 min
Used byR.P.U Qualified Personnel
Last recorded updateNot dated in source document
ClassificationInternal Use Only
State Command Roster
Chief
Conor Angerstain
Deputy Chief
Conor Miller
Commander
TBD
Major — Spec Ops Overwatch
Michael Thundercock
Major — General Ops Overwatch
Harvey Thundercock

H.S.U Training Document and SoP’s

H.S.U ASSESSMENT AND SoP’s

  • High-risk vehicle pursuits, Rapid response to critical incidents, Vehicle containment & intercept operations

Used by:

  • R.P.U Qualified Personnel

TRAINING ACADEMY

Module Name

Police Interceptor Qualification Course


Section 1 - Application

Applicants must submit a successful application to move onto the interview.


SECTION 2 – Vehicle Familiarisation

Objective: “Learn the Interceptor systems”

Teaches:

  • Sirens & light, Radio Communications, Emergency driving [full speed]

SECTION 3 – Emergency Driving

Objective: “Navigate at speed without killing anyone”

Requirements:

  • Advanced handling, Braking discipline, Traffic awareness, Cornering

Fail Conditions:

  • Civilian collision and or Loss of vehicle control

SECTION 4 – Pursuit Initiation SOP

Objective: “Authorise and initiate a pursuit”

SOP Steps:

  1. Identify suspect vehicle
  1. Notify Control
  1. Activate lights & sirens
  1. Maintain safe pursuit distance
  1. Await authorisation to continue

SECTION 5 – Intercept Tactics

Objective: “Safely stop the vehicle”

Techniques:

  • Boxing manoeuvre, Tyre deflation, Roadblock coordination

Skill-Based Outcomes:

  • Clean stop, Vehicle damage

SECTION 5 – High-Risk Stop Procedure

Objective: “Arrest vehicle occupants”

Steps:

  1. Cover vehicle with engine block
  1. Verbal commands
  1. One occupant at a time
  1. Prone positioning
  1. Arrest & search

What is look for:

  • Command clarity, Officer safety, SOP compliance

INTERCEPTOR SOPs

SOP INT-01 – Pursuit Authority

  • Pursuits are risk-assessed continuously, Sergeant may terminate pursuit at any time, must comply immediately

SOP INT-02 – Use of Force (Vehicle)

  • Vehicle contact is considered force, Only authorised manoeuvres permitted, Ramming is prohibited unless lethal force criteria met

SOP INT-03 – Air & Ground Coordination

  • A.S.U Helicopter can take primary tracking role, Interceptor falls back when directed, Prevents reckless driving penalties

SoP 04 - High Speed Unit [HSU] Information

Advanced driving training is an additional training that can be taken by Senior Officers in patrol, it can also be given to other departments at Commands discretion, the main objective for [ADV] trained Officers is to patrol highways and help other officers in high speed pursuits.

SoP 05- Roles Within (HSU)

Any Officer that takes the advance drivers training will be able to tier 3 any of their vehicles (apart from interceptor vehicles), as well as apply a tint of 97 to any of their vehicles, in addition to this Officers with the [HSU] training can progress to different levels to get better vehicles, the following levels of [HSU] are:

  • Level 1 - Trial

Any new Officer will start at level 1 and will be on a 7 day trial, which can be extended by command if needed, at level 1 Officers are allowed to tier 3 any vehicle (apart from interceptor vehicles) and also apply a tint of 97 to any car.

  • Level 2 - Member

After Officers complete their 7 day trial they will be eligible for promotion to member, at member they will be given access to a Interceptor vehicle which is the Corvette which can ONLY be tiered to level 1.

  • Level 3 - Senior Member

After 14 days as a member they will be eligible for promotion to Senior member and will receive additional benefits such as being able to tier any interceptor vehicle to tier 2, they will also be granted an additional interceptor vehicle which is the (TBD)

SoP 06 - [HSU] Rules And Policies.

[HSU] Officers must follow the below rules and policies around the vehicles, any abuse/failure to follow the below, will be subject to suspension/removal from [HSU]

  • A maximum of 2 interceptors can be pulled out at 1 time.
  • A Maximum of 1 interceptor can be chasing a vehicle.
  • Only [HSU] trained Officers can drive the interceptors.
  • Any officer can drive a tier 3 vehicle, as long as a [HSU] Officer or LT+ is in the vehicle with them.
  • [HSU] Officers are allowed to track their own cars, including non-interceptor vehicles.
  • [HSU] Officers are also allowed to track any vehicle they are using [IE passenger with a non [HSU] driver)
  • Corvette, Dewbauchee Champion and the Mclaren 720 S. Are all classed as high speed interceptors and can only be used in pursuits with vehicles that exceed 320MPH+ or on Super Cars.
  • [HSU] Trained Officers can tint their vehicles up to 93 Percent.

Written by Maj. H. Thundercock

Arida State Police · Internal Resource

ASP Cadet Training

Field Status
Threat Level: Amber
Crew
2
Rifle
On back
Stops
Standard
Document Stats
Top-level sections5
Total entries48
Reading time~5 min
Last recorded updateNot dated in source document
ClassificationInternal Use Only
State Command Roster
Chief
Conor Angerstain
Deputy Chief
Conor Miller
Commander
TBD
Major — Spec Ops Overwatch
Michael Thundercock
Major — General Ops Overwatch
Harvey Thundercock

A.S.P Basic Training

Welcome to Basic Training,

This is a new beginning and a chance to grow at your own pace while learning valuable skills and habits. You’ll be guided, supported, and challenged in ways that help build confidence, teamwork, and self discipline. Take each day one step at a time, look out for those around you, and be proud of the effort you put in. This experience is about learning, improvement, and becoming stronger together.

Add to this document

This will be added as an introduction to the training to make sure they can do the basics

Make sure they know the basics of policing.

How to arrest (cuffing, transporting, processing)

SOP’s exam questions out of 20 (covering 10-codes and other related SoP Topics)


MODULE 1

Driver’s Training

Objective: To teach trainees how to operate various vehicles in the game, including tactical and combat vehicles.

Key Areas:

* Vehicle Familiarization:

  • Understanding vehicle types
  • Using vehicles for tactical advantage (cover, mobility)

* Driving Techniques:

  • Driving on various terrains (roads, hills, forests)
  • Evasive driving and avoiding obstacles
  • High-speed maneuvers and quick stops
  • Using vehicles for as mobile cover

* Teamwork and Communication:

  • Voice communication protocols (radios effectively)

Must achieve a score of 3/5 to move onto the next phase

THE TRAINING

Basic Tactical Driving Training

Level: Cadet

Trainer: FTO

Time: 30–40 minutes

Environment: Academy / training scenarios only (no live calls)


Training Aim

To introduce cadets to police driving standards and basic tactical driving in a controlled training environment, focusing on vehicle control, awareness, and correct use of tactics under instructor supervision.


Training Conditions

  • Training scenarios only
  • No response to real or live calls
  • All tactics permitted only when instructed
  • Trainer has full control of the scenario

  1. Vehicle Control & Handling

Cadet will demonstrate:

  • Smooth acceleration and braking
  • Correct lane positioning
  • Controlled steering at low and moderate speeds

Focus:

Learning how the patrol vehicle handles and maintaining control at all times.


  1. Patrol-Style Driving (Training Routes)

Cadet will:

  • Drive designated training routes
  • Observe traffic, pedestrians, and hazards
  • Maintain professional patrol driving behaviour

Focus:

Awareness, anticipation, and calm driving.


  1. Lights and Sirens (Emergency Driving Practice)

Cadet will:

  • Activate lights and sirens on trainer instruction
  • Practice clearing junctions safely
  • Adjust speed based on road and traffic conditions

Focus:

Safe progress, judgement, and vehicle control under pressure.


  1. Vehicle Following (Training Suspect)

Cadet will:

  • Follow a trainer-controlled suspect vehicle
  • Maintain safe distance and positioning
  • Respond appropriately to changes in speed or direction

Focus:

Patience, positioning, and avoiding unnecessary contact.


  1. Tactical Driving Introduction

When authorised by the trainer, the Cadet may:

  • Attempt a PIT maneuver
  • Assist with boxing / containment
  • Increase speed during a pursuit scenario

Focus:

Timing, communication, and understanding the risks and outcomes of each tactic.


End of Training

Trainer will assess:

  • Overall vehicle control
  • Decision-making
  • Ability to follow instructions

Outcome:

  • Pass
  • Requires further training

MODULE 2

Firearms and Combat Training

Objective: To ensure trainees understand weapon handling, shooting mechanics, and combat strategies in Arma Reforger.

Key Areas:

* Weapon Handling & Combat Basics:

  • Understanding and using different weapon types
  • Aiming techniques: zeroing, adjusting sights for range
  • Managing ammunition and reload times

* Advanced Combat Techniques:

  • Suppressive fire and how to cover colleagues
  • Entry and exit techniques for structures (clear and secure)

* Combat Basics:

  • Weapon handling and understanding weapon types (rifles, pistols)
  • Reloading, switching between weapons, and aiming techniques (iron sights, scopes)
  • Basic tactics (using cover, suppressing fire, flanking)
  • Staying aware of your environment (sound cues, enemy detection)

* Teamwork and Communication:

  • Voice communication protocols (radios effectively)

Must achieve a score of 3/5 to move onto the next phase

THE TRAINING

Basic Firearms Training

Level: Cadet

Instructor: FTO

Environment: Training range / academy only

Live Calls: Not permitted during training


Training Aim

To introduce cadets to firearm use in a controlled, training environment, focusing on safety, discipline, and correct decision-making within the game.


Training Rules

  • Training scenarios only
  • No real or live incidents
  • Weapons used only when instructed
  • Instructor controls the scenario

  1. Firearm Familiarisation

Cadet will be introduced to:

  • Issued firearm
  • Weapon draw and holstering
  • Basic handling

Focus:

Confidence and control, not speed or aggression.


  1. Safety & Discipline

Cadet must demonstrate:

  • Keeping weapon lowered when not needed
  • Awareness of surroundings and other players

Focus:

Discipline.


  1. Basic Accuracy Practice

Cadet will:

  • Engage static targets on the range
  • Practice controlled shots
  • Focus on accuracy over rapid fire

Focus:

Shot placement and control


  1. Movement & Positioning

Cadet will:

  • Move between cover points
  • Fire from safe positions
  • Avoid standing exposed unnecessarily

Focus:

Survivability and smart positioning.


  1. Decision Making

Cadet will:

  • Be presented with simple scenarios
  • Decide when to draw or not draw
  • Follow instructor direction on escalation

Focus:

Judgement, restraint


End of Training

Instructor will decide:

  • Pass
  • Requires additional training

  1. Field Evaluation
  • During the field evaluation, performance was assessed based on professionalism, adherence to department policies, communication skills, situational awareness, and overall conduct in the field. Attention was given to how procedures were followed during patrol and calls for service, as well as the ability to observe, listen, and respond appropriately to instructions. Interactions with the public were evaluated for respect, clarity, and professionalism. Overall performance met expectations and demonstrated an understanding of basic law enforcement standards and responsibilities.

After Field Evaluation you must complete a Written assessment [google forms] and achieve 75% or more. These questions will cover basic questions on all topics of your training. TBD 1/9/26


Training Schedule

  • Phase 1: Introduction to to A.S.P and go through SoP’s
  • Phase 2: Vehicle Training & Tactical Driving
  • Phase 3: Introduction to Weapons and Combat Training
  • Phase 4: Field evaluation

Pass Criteria :

Successful interview

75% or more on SoP’s Written assessment 14/20

3/5 on Drivers Training

3/5 on Firearms Training

Score 20/30 to Pass

A successful Field Evaluation

Important Note :

If failed to complete all stages of training you will not pass to join the A.S.P but you will have to resit the class again until you pass all Phases of your training. If you fail to pass your training the second time you will have to reapply to the A.S.P after a week.

Written by Major H. Thundercock

Arida State Police · Internal Resource

FTO SOP

Field Status
Threat Level: Amber
Crew
2
Rifle
On back
Stops
Standard
Document Stats
Top-level sections0
Total entries0
Reading time~1 min
StatusSource document inaccessible — content pending
ClassificationInternal Use Only
State Command Roster
Chief
Conor Angerstain
Deputy Chief
Conor Miller
Commander
TBD
Major — Spec Ops Overwatch
Michael Thundercock
Major — General Ops Overwatch
Harvey Thundercock

FTO Standard Operating Procedure

Source access requiredThe FTO Google document currently denies access to its text, so its contents could not be copied into this page. This page intentionally does not open or embed Google Docs.
Arida State Police badge Arida State Police
Internal Use Only — Not for Public View
Global Standard Operating Procedures

Arida State Police

A reference for current officers, and those wishing to join.

This handbook explains the expected conduct of an A.S.P officer and the department's standard procedures. For anything department-specific, defer to that department's own SOPs — this handbook always takes precedence. State Command retains ultimate authority and may override or exempt itself from any policy at its discretion.

Last modified 04/05/2026 Text marked green in the source document was added in the last 14 days Not for public view
Field Status Console Threat Level: Amber
Min. crew / vehicle
2
Rifle posture
On back
Traffic stops
Standard
§

Command Roster

High Command reserves the right to terminate your contract with the Arida State Police at any time, for any reason.

Police Command

Chief
Conor Angerstain
Deputy Chief
Conor Miller
Commander
TBD

Department Overwatch

Major — Spec Ops Overwatch
Michael Thundercock
Major — General Ops Overwatch
Harvey Thundercock

High Command

SWAT Captain
Herman Thundercock
C.I.D Captain
Moon Robertson
Patrol Captain
Chase Vector
DOC Captain
Stewie Wong
01

General Rules & Procedures

As a member of the Arida State Police, we expect you to:

  1. Remain professional whilst on and off duty.
  2. Talk to and treat civilians, medics, and other officers with respect.
  3. Impound all abandoned and illegal vehicles.
  4. Collect any and all evidence from scenes of crime.
  5. Deal with all situations and not turn a blind eye or fail to charge people committing criminal offences.
  6. Report all misconduct of other officers.
  7. Follow all State and Police Command Orders and Announcements.
  8. Follow this handbook over your departmental handbook at all times.
  9. Have an appropriate name at all times — anything considered inappropriate will not be tolerated and may result in punishment or a forced name change.
  10. Not partake in any form of gambling while on duty.

1.01 Name Representation

Unless your department's SOPs specify otherwise, your Discord name should follow the format below (check the Discord pinned message for more examples):

Example: Trp. T. Smith

Rank abbreviations:

CDTTrp.Snr Trp.Cpl.SGT.LtCpt.MajCmdrDep ChiefChief

Your in-game name (unless undercover with C.I.D) should follow:

[Department Prefix]-XXX First Name Last Name — XXX is your 3-digit badge number

Department prefixes:

C — DOC P — Patrol H — H.S.U F — Field Training Officer D — C.I.D T — SWAT A — A.S.U

If you have a second character, you can NOT use the same last name as your cop character. Example: Conor Angerstain and Lee Angerstain would not be allowed.

1.02 Recruitment

Recruitment consists of a written application submitted through the Google Form / website, followed by a Human Resources interview. The interview, which may be conducted by an FTO, includes a verbal interview and a test on the SOPs.

Training to become a full Trooper is divided into three phases:

  1. Phase 1 — Drivers Training
  2. Phase 2 — Firearms Training
  3. Phase 3 — Field Evaluation

1.03 Identification

All members of the A.S.P are required to identify themselves upon request. If asked by another Trooper, a civilian, or a medic, you must provide your name and badge number. If another officer requests your rank or department, this must also be given without exception.

The only circumstances in which identification may be withheld are during an active robbery, when taken hostage, or while engaged in an active firefight — identification must be provided once the situation has concluded.

C.I.D and SWAT are exempt from identifying themselves to civilians and medics, but must identify themselves to higher-ranking officers.

1.04 Punishments

Suspensions — prohibited from going on duty as a Trooper. You may not participate in any A.S.P-related activities during this time.

Probationary officers may be dismissed at any time, as there is no suspension for their wrongdoing.

Firearms Training Removal — if your firearms training is removed due to misconduct, you must retake it before leaving any police building. While removed you cannot carry any lethal firearm — you may carry a taser and/or baton, and must place other weapons in a locker. Training may be retaken instantly.

1.05 Transfer Policy

To transfer out of Patrol you must:

  1. Be a Senior Trooper with 5+ TIG before being eligible to transfer to any other department, such as C.I.D or SWAT.
  2. Be considered active in the database.
  3. Have no active strikes.
  4. Be in good standing within Patrol.

1.05a — Transfer From DOC: you must be at least a Trooper with 7+ TIG, and transfers must be open before a Trooper can transfer.

A.S.P Strikes Expire after 14 days of good behaviour, though Police Command may reduce or extend this for any reason based on severity. Active strikes stop you from joining specialized departments such as SWAT or C.I.D. 1st strike: 1-day suspension. 2nd strike: 4-day suspension and a demotion. 3rd strike: contract termination.
Marked Warnings Expire after 1 week (unless C.I.D or SWAT). 3 Marked Warnings results in an A.S.P Strike.

1.06 Promotion Policy

Enter your TIG to see which rows you meet
Promotion table
Promotion toTIGRequirements
Cadet0Passing the interview.
Trooper0Complete all Academy trainings and do 7 days in DOC before transferring out.
Senior Trooper5+Successful Senior Trooper evaluation after 5 TIG, promoted by CPL+.
Corporal14+Submitted CPL LOI after reaching 7 TIG, promoted by SGT+.
Sergeant21+Successful SGT Examination after reaching 14 TIG, promoted by the Lieutenant.

TIG — Time In Grade. To be eligible for any promotion you must have no active strikes, be marked active on the database, be in good standing within the department, have the required TIG, and complete the required evaluation or exam if needed.

  • You must also meet the associated rank's promotion requirements to complete any evaluation or exam.
  • All promotions SGT+ are automatically on a 2-week trial from the promotion date.
  • Patrol Sergeants+ conduct Trooper evaluations.
  • A Patrol Lieutenant can administer Sergeant Examinations.
  • A Patrol Captain can administer Lieutenant Examinations.

1.07 Gear Checks

  • Sergeants may perform gear checks on other patrol/academy officers ranked at least one level lower than their own.
  • Gear checks may only be conducted at a Police Station, unless conducted in a safe area by an officer with the rank Inspector or higher.
  • Sergeants can NOT gear check any Spec Ops units.

1.08 Partner Policy

  • Troopers and below are required to have a patrol partner at all times, unless no officers are available to patrol with, or command has given permission to solo patrol (Lt+).
  • Senior Trooper+ are allowed to solo patrol, though it is recommended to patrol with someone — if a Trooper or below needs a partner, Senior Troopers are required to pair with them.
  • Cadets / Recruits must patrol with a Trooper+. If none are available, Cadets must stay at a PD until a partner becomes available.
  • Patrol Command reserves the right to remove solo patrol privileges from any Senior Trooper+.

1.09 Supervisor Policy

  • The supervisor's (Lieutenant's) responsibility is to recommend Officer of the Week (OOTW) to Patrol Command.
  • Jr Supervisors and above (Sgt+) must take PCO regardless of whether command is on or off duty.

1.10 Miranda Warning

When arresting a suspect you must read out their rights:

"You are under arrest for [state the charge].
Put your hands behind your back.
You have the right to remain silent.
Anything you say can and will be used against you in a court of law.
You have the right to an attorney.
If you cannot afford an attorney, one will be provided for you.
You are under arrest for [charge]."
02

Communication

2.01 Radio Frequencies

Depending on the operation you're on, or the jurisdiction you're in, you need to be on a certain frequency. Frequencies that must be pre-set on your radio are noted below.

FreqUse
33.1Patrol North — when not inside DOC, not in a raid, and not at a Major Crime; the frequency for patrolling the North East island.
33.2Patrol South — same conditions as above, for patrolling the South East island.
33.3Tactical Frequency 1 — used during major crimes such as bank robbery and hostage situations.
33.4Department of Corrections — used when inside the Correctional Facility.
33.5C.I.D Freq — for C.I.D operations.
33.6SWAT Freq — for SWAT operations.
33.7Training Freq — only to be used when doing training.
60.3Cop to Civilian Air Frequency — used for cops to contact civilian helicopters.
33.9Main AMS Frequency — used to contact Arida Medical Services in emergency situations.

2.02 Radio Use

Follow these rules so you do not jam the frequency or annoy other officers who are also on it:

  • Use 10-codes to keep transmissions short and meaningful.
  • Do not have a conversation over radio — this can block other transmissions.
  • Do not complain over radio about other officers or rule breaks — do this on another frequency or off radio.
  • Follow the communication guides under 10-38 / 10-36 / 10-80 and the Major Crime section. For firefights, keep transmissions short and meaningful, and call out yourself and all targets including their clothing and location.

2.03 Panic Buttons

The panic button calls immediate backup when you're unable to make a radio call — use it when being robbed or in serious firefights.

Do not misuse Do not use the panic button as a lazy way to give out your location. If you're found using it in situations where your life is not in imminent danger, you will be punished.

2.04 10 Codes

Know all of your 10-codes, know how to use them, and use them in your radio transmissions.

10-00Officer Down
10-02Received Clearly
10-03Stop Transmitting
10-04Understood
10-07Out of Service
10-08Back in Service
10-09Repeat Last Message
10-20Location
10-23Arrived on Scene
10-28Vehicle Registration Check
10-29Subject Has a Warrant
10-31Assault in Progress
10-32Person with a Weapon
10-36Felony Traffic Stop
10-38Traffic Stop
10-39Maritime Traffic Stop
10-41Going On Duty
10-42Going Off Duty
10-50Car Crash
10-76Enroute
10-77Requesting an Additional Unit
10-78Requesting All Available Units
10-80Vehicle Pursuit
10-81Foot Pursuit
10-90Robbery
10-92Person in Custody
10-98Prison Break
51-50Mental Illness Prone Person

No codes match that search.

2.05 Calling a Situation Code 4

After a situation is over, an officer can call it Code 4 — this should only be done if no shots have been fired for at least 3 minutes, or all suspects are down.

After Code 4 is called, medics are allowed to enter the scene and start reviving people. If no medics are available, police may instead start reviving downed people. Officers should always revive other officers before attempting to revive any civilians.

03

Police Duties

3.01 Pre-Patrol Checks

Before leaving any PD you must make sure you have the correct equipment on you. Standard equipment for all officers, regardless of department:

FirearmsPhysicalVirtual
1× PD Class 3, 10× Magazines
1× PD Class 1, 10× Magazines
1× PD Taser
5× Taser Cartridges
Map
GPS
Radio
Wire
Go-Pro
1× Police Keycard
2× Spikestrips
1× CPR Kit
1× Vehicle Repair Kit
1× Fuel Can
10× Bandages
5× Food
5× Drink

3.02 Ride Alongs

Corporal+ are allowed a single ride along with permission from Department Command. The individual must currently have a pending PD application to be considered, and cannot carry any form of weapon (melee and/or firearm) while on the ride along.

Specialized departments are not allowed any form of ride along unless permitted by Police Command.

3.03 Jurisdiction & Departments

Arida State Police — responsible for patrolling around Arida; can patrol anywhere on the island except special-operation-only areas (redzones, drug areas). Handles the main bulk of 10-38s and responding to 911 calls. Should not respond to Spec Ops duties unless requested — if no Spec Ops are on duty, permission can only be granted by State Command.

SWAT — takes primary on major crimes: raids, banks, casinos, capture points, weapons caches, etc. Responds to all major crimes and can patrol anywhere, though it's suggested SWAT remain in populated areas. SWAT can also perform standard patrol duties (10-38s, 10-36s on vehicles with known 10-32s inside) and may get involved in ongoing 10-36s or 10-80s. SWAT is the only department (besides State Command) allowed to raid the cartel base — other departments may still respond, but only after a call for help or a panic button.

Academy — responsible for training and keeping the roster up to date. Members can patrol the same areas as Arida State Police.

Officers who are not in SWAT may respond to major crimes, but SWAT holds authority over them. When SWAT or other command requests other officers to respond, all available officers should respond. If requested by a SWAT Operator+ to do something — such as creating a perimeter around the major crime, or stopping traffic and civilians from entering — you are to follow their instructions.

3.04 Checkpoints

  • Checkpoints must be overwatched by a Sergeant+ and authorized by a Cpt+.
  • Checkpoints should have a purpose — e.g. speed traps, drug/weapons smuggling, etc.
  • Anyone going through a checkpoint MUST have their person and vehicle searched. This also applies to those who avoid the checkpoint.

3.05 Threat Levels

At different threat levels, certain procedures change. Use the console at the top of the page to preview each level — the matching card below highlights.

Green — low crime, low LEO attacks

  • Two people required per patrol vehicle (unless Snr Trooper+).
  • Follow standard procedure for all situations.
  • Rifles only to be used during situations where Class 3 violence is possible — rifle in backpack, pistol/taser equipped only.

Amber — medium crime, regular attacks on officers

  • Two people required per patrol vehicle.
  • Follow standard procedure for all situations.
  • Rifles only out during situations where violence is possible — on back unless at a crime scene, 10-90, or 10-36.

Red — high crime, imminent attacks on LEOs

  • Three people required per patrol vehicle (High Command exempt).
  • All traffic stops treated like an armed traffic stop.
  • Rifles may be out, but lowered.
  • Follow standard procedure for all situations.

Martial Law — large armed group attacking officers

  • Four people required per patrol vehicle (High Command exempt).
  • Rifles out and raised at all times.
  • Follow Martial Law SOPs for changed procedures and use of force.

3.05AThreat Level Exemption — Spec Ops are exempt from the above threat level policies, and instead follow their own SOPs regarding the different threat levels.

3.06 Traffic Stop / Pursuit Procedure

CodeMeaning
Code 1No lights or sirens. Normal patrol.
Code 2Lights, no sirens. Responding to a call-out or initiating a traffic stop.
Code 3Lights and sirens. Used in 10-80s or when travelling at high speed on the highway.

Abusing the vehicle codes will result in a punishment — you must be in an appropriate code at all times.

Traffic Stop Procedure (10-38) — put your Code 2s/3s on and use your bull horn to indicate the suspect should pull over. When they pull to the side of the road, pull up at a 45° angle around 10m behind the car. Announce over radio that you're performing a traffic stop:

[Badge Number] [10-code] [Vehicle description] [Location] [Heading] [Backup needed or not]
"123, in a 10-38, with a black BMW, on main MSR, facing south, no 10-77s needed."

Step out and approach on the right side of the vehicle with either your taser or rifle out and lowered — only during Amber and Red threat levels. At Green, keep any weapon holstered during the 10-38. Ensure all occupants stay in the vehicle unless you have reason to detain or search them.

Introduce yourself with [Name][Rank][Badge number], then check ID against the wanted database. Ask the driver if they understand why they were pulled over — explain if not. If charging them, ask the driver to exit with no weapons drawn and keep them on the sidewalk. If you don't intend to arrest them, issue the appropriate citation or warning, then allow the car to leave before returning to your vehicle.

Armed Traffic Stop Procedure (10-36) — it's imperative other officers know why it's an armed stop, plus the exact location, vehicle type, and direction heading:

"P-123 performing a 10-36 on a black BMW, multiple 10-32s inside, on [Location] heading East, requesting 10-77s."

Follow the standard pullover procedure. When backup arrives, have them form an arrowhead formation on your car. The initiating officer asks over radio if everyone is ready — once there's a unanimous "yes / 10-04 / yeah," count to 3 and exit your vehicles behind suitable cover. Request each occupant step out with no weapons drawn, stand on the side of the road with hands up, then approach and restrain them.

No forced exits You cannot demand people exit the vehicle "without a weapon" as a trick. If someone steps out armed after being asked not to, you must give them a warning and time to lower the weapon or point it away.

Vehicle Pursuit (10-80) — declared after an attempted 10-38 or 10-36 is initiated and the vehicle fails to pull over. Communicate badge number, that you're in a 10-80, vehicle type, number of occupants, location, and direction heading:

"P-123 in a 10-80 with a black BMW, 2 occupants, on MSR, heading East."

Turn on your Code 3s once finished communicating. Vehicle codes change as the pursuit escalates, declared by the highest-ranking Deputy in the chase. Tap a stage to see what's allowed:

Code Green — vehicle has started to evade

You may attempt to slow and stop the vehicle without any intentional vehicle contact.

Code Orange — evading 3+ minutes, or driving recklessly

You may make vehicle-to-vehicle contact to PIT, box, or spike the vehicle — only outside populated areas, not at high speed (150km/h+), and never head-on.

Code Red — evading 10+ minutes, or ran someone over

Can only be declared by Corporal+. You may make vehicle contact by all reasonable means, and fire upon the vehicle's tyres (do not risk killing occupants or bystanders).

A maximum of 3 units may join an active 10-80 (4 if the vehicle has 2+ occupants). Once the vehicle is 10-50, one car pulls off. The lead vehicle keeps Code 3s on and manages communications; assisting vehicles keep Code 2s and refrain from using radio. A helicopter, if assisting, manages communications instead.

3.07 Grounds of Detainment

Detainment means placing someone in restraints. You can do this if you feel someone is a threat to your life or may run. You may keep someone detained for as long as a situation lasts, and have a duty to ensure they're safe and accounted for. You may transport someone to DOC while still "detained," without reading them a final list of charges.

3.08 Probable Cause & Reasonable Suspicion

Probable Cause gives the ability to arrest and search someone based on a fact or witnessed crime. It's gained when someone is on the wanted list, or has committed a crime you've witnessed. A search under probable cause must relate to an illegal vehicle, equipment, items, or a violent crime — you must search all prisoners before they go into jail. Probable cause to search one person in a car extends to everyone in the vehicle.

If you have probable cause to arrest someone, you must process them — you should not let them go free without charge.

Reasonable Suspicion gives the ability to search a person or vehicle based on a well-informed, justifiable guess — it does not grant the ability to arrest. It applies when a person is in or near a known illegal area (cartel base, rebel, drug dealer, etc.), in an area where a crime has been committed, or reported to have committed a crime by a non-officer.

3.09 Arresting Procedure

When being processed at DOC, any prisoner has the right to speak to a Supervisor, if not already being processed by one. Always read a suspect their Miranda Rights:

"You have the right to remain silent. Anything you say can and will be used against you in a court of law. You have the right to an attorney. If you cannot afford an attorney, one will be provided for you. Do you understand the rights I have just read to you? With these rights in mind, do you wish to speak to me?"

You must get confirmation the suspect understands their rights before continuing. If they don't understand, read them up to 2 more times. If they still don't understand on the third try, continue with the process anyway.

When processing a prisoner, read them a final list of charges — this may not be changed once read, unless they break another law. Use the jail time calculator to work out their ticket price / jail time. If someone can be given a ticket for a charge, they should not be given jail time unless they fail to pay that ticket after 3 chances.

Ask if they plead guilty or not guilty, or if they want to work with C.I.D for a reduced sentence. A guilty plea allows you to remove up to 15% off either their jail time or fine. A not-guilty plea means sending them with their original time and fine. If someone pleads not guilty but wants to work with C.I.D, you're required to inform them: "By helping C.I.D, you hereby plead guilty to all charges."

Time & fine calculator →

3.10 Negotiations

Negotiations should primarily be handled by SWAT or Department Command. Select individuals holding the rank of Corporal or higher may become certified to conduct negotiations in the absence of SWAT or Command personnel. If no certified negotiator is available, responsibility falls to the next highest-ranking officer on scene.

  • Always attempt to negotiate with the goal of preserving life. Hostage safety takes priority over money or items.
  • SWAT and State Command take precedence in negotiations — if a member of either is available, they lead the process.
  • Safe passage may be granted by Sergeant+ or SWAT Senior+, provided it's within reason and doesn't compromise overall safety.

3.11 Redzone Activities

All redzones on the map are restricted to Spec Ops only. Patrol are not allowed to enter without assistance from Spec Ops units, and may only assist Spec Ops if requested.

If a suspect flees into a redzone, patrol must request permission from Spec Ops or State Command to enter. If neither is on duty or available, they're allowed to follow — but only to catch the original suspect. Once captured and arrested, they must leave the zone. If a major crime starts, redzone activities should be dropped as soon as possible to respond.

3.12 Drug Activities

All drug areas are restricted to the patrols of C.I.D. If any Patrol Officer sees drug activity, they should report it over radio to any C.I.D units. If C.I.D is unavailable or not on duty, report it to Spec Ops units to make a decision. Patrol Officers should not check illegal areas without permission from C.I.D or State Command. C.I.D can request assistance from Patrol Officers.

04

Use of Force

Where possible, officers should try to use non-lethal force before escalating to lethal force. If this isn't possible, officers should immediately try to stabilize and render aid to the suspect. Any officer using an unreasonable amount of force will be punished.

4.01 Initiation of a Situation

Initiation must be informative and professional at all times. When warning a suspect, you must make clear: that you are Police, and clear instructions of what you want them to do.

"A.S.P — GET OUT THE VEHICLE WITHOUT A WEAPON, OR YOU WILL BE SHOT."

Give a clear command on what you want them to do, and a clear consequence if they don't comply. Only initiate with lethal force if the suspect poses an immediate threat to police or the public. To initiate with non-lethal force, clarify that they will be "tased" or "crash tackled." Police do not need to initiate to use spike strips.

4.02 Lethal Force

When discharging your weapon you must ensure it's for a justifiable reason. Never discharge your weapon unless at an armed suspect endangering your life or another person's. Reasons you may fire at a suspect:

  • They're actively shooting at you or other officers.
  • You've given a suspect a warning that if they point a weapon at you they'll be shot, and they fail to comply. If they're getting out of a vehicle, they should be given a chance to point their weapon away from cops.
  • They continue to enter a restricted area (DOC / Gold Reserve / Bank) when warned not to.
  • An armed suspect you've warned not to draw their weapon fails to comply.

Reasons you may fire at a vehicle:

  • Someone who has shot at officers is inside — shoot to disable, avoiding harm to innocent civilians.
  • The vehicle has run over police officers — shoot to disable.
  • The vehicle is a helicopter trying to break out prisoners.
  • The vehicle is a stolen police vehicle — shoot to disable.

4.03 Non-Lethal Force

Used in situations where lethal force isn't appropriate but the suspect must still be stopped. Non-lethal force — Taser, Baton, Beanbag Shotgun — should be used when a suspect fails to comply with your verbal demands.

4.04 Downed Suspects

When you shoot and incapacitate a suspect, it's your responsibility to stay with their body for up to 3 minutes. The only reason to leave the body is if a major crime occurs, or you're the closest unit to an ongoing panic button. If no AMS is available, you may attempt 3 pumps (3 attempts at CPR) on the suspect. If that fails, unrestrain the suspect and leave.

4.05 Response Numbers

In every situation, police must respond with appropriate numbers — 1.5 police to 1 civilian, always rounded up.

Example — 1 criminal = 1.5 police, rounded up to 2.
civilian(s) → 2 officers required

During a pursuit, a maximum of 3 vehicles may chase 1 suspect — but if the suspect exits their vehicle, normal response numbers (1.5:1) apply.

4.06 Matching Force

In every situation, police must match the force they use against suspects. Tap a row to see the matching response on its own.

Suspect usesOfficers may respond with
Non-lethal melee (punching)Taser or Baton
Melee weaponsTaser, Baton, or Class 1 (if risk to life)
Class 1 weaponsMust be matched with other Class 1 weapons
Class 2 / 3 weaponsCan be matched with all classes

Exemptions: if an officer already has a Class 2/3 in hand and someone initiates with a Class 1, the officer may use the Class 2/3 if they can't safely get to cover. If a gunfight is ongoing with a gang and one member uses a Class 3 while the rest use Class 1, police may use Class 3 for the duration of that fight. If a civilian or criminal gets into a helicopter with a Class 1, police may use Class 3 to disable the helicopter after warnings are given.

Police should encourage civilians to declare the class of weapon they're using, though it isn't mandatory — use common sense when deciding what use of force to apply if they refuse.

Matching Force in Majors — when a major crime is triggered and negotiations are underway, the officer in charge of negotiations must try to establish what class of weapon the civilians are using. If the major ends up being a Class 1 major, all officers apart from Spec Ops must place their firearms in their bags.

05

Martial Law

5.01 Martial Law Procedure

When Martial Law is in effect, drive to the nearest police station and partner up with more officers to reach the 4-per-car requirement. Wear your Armoured Vest and have your Class 3 out at all times. High Command are the only ones exempt, and may continue to drive solo.

5.02 When Martial Law Is Declared

Martial Law is declared when the crime rate is at its highest and threats have been made to the Police or Public.

5.03 Rules of Engagement

Kill on sight Under Martial Law, everyone seen with a Class 3 firearm is considered Kill on Sight in the city where the law has been declared.
06

Chain of Command

6.01 Rank Structure

RankPromoterPromotion requirements
ChiefAppointed by SMT—
Deputy ChiefAppointed by State CommandChosen by State Command
CommanderAppointed by State CommandChosen by State Command
MajorAppointed by State CommandMust be Captain
CaptainAppointed by High CommandMust be Lieutenant
LieutenantAppointed by Captain+14+ days TIG
SergeantAppointed by Lieutenant+21+ days TIG
CorporalAppointed by Sergeant+21+ days TIG & FTO trained
Senior TrooperAppointed by Corporal+14+ days TIG, complete Senior Trooper evaluation
TrooperAppointed by Academy7+ days TIG, complete all trainings
CadetAppointed by AcademyPass interview
Chain of command If you, as a Senior Trooper, have an issue with a Corporal, take it up to a Lieutenant. Do not skip over a rank to get a faster response — that's a breach of the chain of command.

6.02 Command Structure

Captain
Lieutenant
Lieutenant
Sergeant
Sergeant
Sergeant

To be considered for promotion you need to meet the following:

  • Have all the training applied for your current rank.
  • Good standing with A.S.P.
  • Met the expected hours.
  • Reached the set TIG (Time In Grade).
07

Major Crime

7.01 Chain of Command Doing Majors

When responding to a major crime, switch to 33.3 and head to the nearest SO for further instructions. SWAT, if any are on duty, takes full lead over how many officers respond and who. If no SWAT is around, C.I.D steps into that role. If neither SWAT nor C.I.D is available, the highest-ranking officer on duty takes the role of Major Lead.

7.02 Major Numbers

Police response numbers for any major crime are set within the server, following the response numbers shown when a major is triggered. For any other major — for example a hostage situation — the response number is always 2 cops to 1 civilian.

7.03 Major Priority Levels

Each department has a different priority level when responding to major crimes, from highest to lowest:

  1. SWAT
  2. State Command
  3. C.I.D
  4. Patrol / FTO
  5. DOC

Command or Spec Ops can prioritize certain trained officers they think will assist in the major crime — e.g. SWAT can swap a non-trained Patrol Trooper with an ASU-trained officer.

08

Activity Requirements

A.S.P bi-weekly activity requirements
Hours (bi-weekly)Status
0–4 hrsInactive. Officers marked inactive will be warned about their activity and have 1 week to reach at least 5 hours. Failure may result in removal from A.S.P.
5–9 hrsSemi-Active. Not removed or warned, but not eligible for any promotions until requirements are met again.
10+ hrsActive. Considered for promotion as long as requirements are met.

8.01 Officer of the Week

All departments are given a weekly budget, where they can pick one officer holding a rank below Lieutenant — whoever has the highest activity that week — to become Officer of the Week.

Reward: $TBD plus +1 whitelisting, allowing use of any equipment including guns, cars, and scopes — but not permitted to wear clothing of the rank above.

09

Patrol Equipment List

RankClothingWeaponsVehicles
CaptainEverything below
LieutenantTBDTBDTBD
SergeantTBDTBDTBD
CorporalTBDTBDTBD
Senior TrooperTBDTBDTBD
TrooperTBDTBDTBD
CadetTBDTBDTBD

9.01 General Equipment Rules

  • Patrol Officers may only use or purchase the equipment available to their rank and below, as shown above.
  • While on patrol, you must not carry more than 1 primary or secondary firearm.
  • All Patrol members can use the attachments available in the shop for rifles and handguns.

9.02 General Clothing Rules

  • Every rank must wear a vest or duty belt and the proper rank uniform while on patrol.
  • Patrol can wear both the long- and short-sleeved variations of your uniform.
  • Ties and badges can be worn alongside your designated uniform and vest/duty belt.
  • Patrol is prohibited from wearing unapproved headwear, masks, and scarves.
  • The invisible vest may not be used unless the Patrol Formal uniform is used.
  • The Code Red helmet is to be worn only during a Code Red or Martial Law threat level — specifically to support an ASU operation or during attendance at a Major Crime.

9.03 General Vehicle Rules

  • All vehicles require driver's training to be driven.
  • Patrol Officers can drive vehicles authorized for a higher rank only if their partner holds the necessary rank to operate it.
  • Patrol Corporal+ may use the slick-top variants of their respective vehicles.
  • Patrol can only use Bearcats in Martial Law.
  • Patrol Officers can customize their vehicles at the mod shop to an extent — tint windows (70% max), custom plates (badge number only).
  • Vehicle upgrades depend on rank: Senior Trooper+ Tier 1, Sgt+ Tier 2, Cpt+ Tier 3.
A.S.P · INTERNAL SYSTEM

Police Database

Personnel, bureau and operational records in one secure workspace.

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Name search scans every division's live records for a column labelled "Name" (or, if none is labelled that, every column) — results link straight to the matching division tab.

A.S.P Database›Master Database
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